Arrangement puzzles give a set of clues and several questions. The winning method is the same every time: start from the most concrete clue, place it, and add others only when they are forced.
Five friends — P, Q, R, S, T — sit in a row facing north. R is second from the left. P is immediately to the right of R. Q is to the left of T. S is at one end. Working it out gives the order, left to right: Q, R, P, T, S.
Find a clue that fixes an absolute position ('X sits at the left end') and start there. Convert 'immediate left/right' into adjacency before placing anyone. In a circle facing the centre, a person's left is your right as you look at the page — flip carefully.
- Find a clue that fixes an absolute position ('X sits at the left end') and start there.
- Convert 'immediate left/right' into adjacency before placing anyone.
- In a circle facing the centre, a person's left is your right as you look at the page — flip carefully.
How to Approach It
- Anchor the most fixed clue — Find the clue that pins an absolute position — an end seat or a definite slot — and place that first. It becomes the foundation everything else hangs on.
- Draw numbered blanks, then names — Sketch the seats as numbered empty positions and drop names in only where the clues force them. This simple habit prevents the classic error of double-booking a seat.
- Settle the facing direction — In a circle facing the centre, a person's left is your right as you look at the page. Decide the facing before you interpret any left-or-right clue.
- Abandon impossible branches — The moment a placement violates any clue, discard that entire arrangement rather than trying to patch it. Backtracking cleanly is faster than forcing a broken layout.
Techniques & Methods
- Anchor a fixed clue — Start from an absolute position — an end seat or a definite slot.
- Blanks, then names — Draw numbered empty seats first; drop names only where forced.
- Facing flips left/right — In a circle facing the centre, a person's left is your right on the page.
- Filter branches — Discard any whole layout the moment it breaks a clue.
- From the clues, the row from left to right is Q, R, P, T, S.
- There are 5 seats, so the middle is the 3rd seat.
- Counting in from the left: seat 1 is Q, seat 2 is R, seat 3 is P.
- The person in the middle is therefore P.
- Q is at the left end (seat 1) and S is at the right end (seat 5).
- Everyone seated strictly between them occupies seats 2, 3 and 4.
- Those seats hold R, P and T.
- That makes three people between Q and S.
Worked Drills
- R is in seat 2.
- Two seats to the right is seat 4.
- Seat 4 holds T.
- From the right, the order is S(1), T(2), P(3), R(4), Q(5).
- So T is second from the right.
- Original order: Q, R, P, T, S. After swapping P and T: Q, R, T, P, S.
- The middle is seat 3.
- Seat 3 now holds T.
- The order left to right is Y, X, W, U, V, Z.
- The left end is seat 1.
- Seat 1 is Y.
- From the right, the order is Z(1), V(2), U(3), W(4), X(5), Y(6).
- Third from the right is U.
- X is seat 2 and U is seat 4.
- The seat strictly between them is seat 3.
- Seat 3 holds W.
- Y is seat 1 and V is seat 5.
- Seats 2, 3 and 4 lie between them, holding X, W and U.
- That is 3 persons.
- Swapping U and X gives Y, U, W, X, V, Z.
- Third from the left is seat 3.
- Seat 3 (W) is unchanged, so W is still third.
- 'Facing centre' flips left and right versus 'facing out' — decide the facing first.
- Don't assume an order the clues never state; keep branches open until forced.
- Re-read each clue against your final layout before answering.
- Anchor the most concrete clue first and build outward from it.
- Sketch numbered blank seats before dropping in any names.
- Settle the facing direction before reading any left/right clue.
- Discard a whole layout the instant it breaks a clue — don't patch it.